Happened a lot of times though. Gets annoying. This might be worth playing too. Pretty neat game. After several games, I found there was no reason at all to build anything. If you come across a small wall or forcefield, you can just dig around it.
Second, you need to find another computer, or solve it yourself. As far as we can tell, that particular crash is caused by an unknown bug in the XNA Framework, which the XNA team is having a very hard time fixing. WhiskeyNinja: I have seen maps where one team has dug a wide hole, preventing the other team from crossing. Then they filled the bottom with shock blocks.
This allowed the creating team to walk across unharmed, but dropped the other tem into the pungee pit. Plus, there is now a map editing program. If you find any bugs, please tell the developer about them by submitting an issue at that website.
Then they covered the top with the other team. Make an item drop in that tile which can be picked up for later recovery by anyone! Possible drowning, and maybe even moves through dirt unlike lava stopped only by stone! If you have those codecs missing Windows Performance Edition or any other customized Windows you will have to get them before playing. Try installing Windows Media Player I build a map with the map editor.
Its fun to play, the base is now a steel castle, an the map is really flat so anyone can mess with lava. Give it a try. Nice map. It would be nice however to have a fan community forum or something… anyone?
Whats worse, is that the program does not appear to shut down completely, and appears in Task manager as a running process. As of writing this message i have 5 copies of infiniminer running, using Mb of memory.
Wait a minute. As for the non-closing processes, when the game crashes, open Task Manager, select the Infiniminer. WhiskeyNinja: The way I look at it, any team that allows the other team to go about doing that without noticing anything and doing something about it are either not in the game while they were doing it or are stupid enough to deserve it, provided you both join at the same time, you should have plenty of ore by the time they.
My friend did this bank-block wall-in on the enemy fort 3 games in a row, until all 5 members of the opposing team were trying to do nothing but stop him. There are too many ways to get to the enemy base and throw down bank blocks before they can stop you.
They tried building normal blocks, and my friend just brought a sapper along. They tried making traps, and my friend just build a huge tower and jump-padded over them. Is there any way to save maps? I love my underground kingdom and i dont wanna lose it! Yes, there is! Well, I have tried running it on three different computers, all running. But how? All XNA installs the same too? So some other program installed on the 2 machines that conflicts, that isnt on the third?
I have no idea. What I AM going to do is try it out on a fresh install, with nothing extra installed. Not having it installed may be the cause of the error. And make sure that it is a new version, too. I get to the title screen, abiet with a black background. I click to continue, and the resulting page is just a black screen with a V1. I can escape back to the click to continue screen just fine. Strange, huh? I like this game so far a LOT pretty fun However the banks being indestructible is somewhat a problem.
Can we expect the server to be updated so that it can broadcast through WAN? Is there any way to use this without using hamachi? I have the same problem as sol; I am unable to connect to other peoples games.
I can host games just fine and people can join them with no problem, though. That way people would be able to spawn in a consistant place instead of all over the place. One idea is to have the icons in the minimap be represented by triangles pointing up or down, depending on their height difference with you, much like objecting icons in the minimap of GTA games.
Raise Hamachi to the top. You all are done. And no, this does not fuck up anything. A little suggestion: Could the classes have something to mark spots like flags? Teles should make a comeback. Or build a start and exit. They were fine before. Maybe, you could raise the cost of them to prevent spam. You can use jumppads to make shockblocks still pretty effective.
Much more dynamic. Add a new block that is a private player spawn point that is free and u can ony have one. The random spawning in the air is annoying i just hit rhose darn deep holes…. Also, as far as promoting teamwork, placable and potentially nameable beacons would be amazing. Does this happen if you unrar all the files into a directory and open the. I have tested it in a couple of windows boxes and I had no problems running it. Anybody else has this error?
The kick command is good, but a troll is usually a determined sort. Now if you could have a ban list…. You should consider releasing the source code. Zach IDK your e-mail so i am posting it here When i launch 1. I got this error during normal play. You should add a tool that can pick up and move natural blocks, such as dirt or ore. Next, a tool that can turn a rock block into a lava block, and another tool that can cool lava back into rock or cooled, lava, whatever.
Keep in mind that we all think it has great potential, though. Keep up the good work. I keep crashing in game and get reset to the server select screen.
Every so often i will get a error and the whole game closes. Is there anyone else with this problem? Is there a fix for this problem? Hey, how about making diamond blocks only spawn in solid rock clusters? Also, pipe blocks would be a pretty nice feature to have aswell.
And guns would be a neat thing to have too, maybe ore would be used to make it with some gunlab block or something. Just some alternate solution to blasting everyone with tnt would be appreciated. Axoren There is no utility that lets us edit the game. Whilst I have on my own accord tried to decompile it, decompilation is horrible and a pain to get working.
Hell, if my decompile could compile I have all the variable changes sitting here. I am having the same problem as Dontar. It runs fine in the default, but it is too big for my screen. I would dearly love to have the source for this gem available. I think we could do some veeeery interesting things with it. You saw the cool things the fans came up with in regards to the alchemical codex, right? After playing for quite a few days since version 1.
Why did you get rid of bases? I enjoyed the thrill of having to not only make it back to the surface, but make it to the base too. Other players digging out bases only made it more challenging to return, and more rewarding.
Simply getting back to the surface is too easy. The only thing that was a problem was trapping in players using bank blocks. The simple solution is to make bank blocks destructible. I somewhat understand the nurf on shock blocks, but why only the bottom? The bottom is nearly impossible to get people to accidentally bump into, and is almost useless.
At least make the top kill as well. One final thing which I consider more important than the rest of it. When you really get into a game, a lot of the surface is going to be dug out. I also miss the bases.
I only played one evening before they were gone, but I enjoyed knowing where I was when I spawned. I made it more of a team feeling. Also the sky spawning is just really annoying, and can ruin possibly fun games like when there are only a few islands in an ocean of lava. Converted my castles map to work on infiniminer 1. Though without bases the castles are less usefull as there is no spawn point in there but only an ore bank. For some reason it was working fine.
Until last night while I was playing on my own server with some other people,and the window randomly went black. Removing the bases altogether was a bad idea. I, again, like it better with no bases.
Makes it more freeform. The main complaint seems to be the sky spawning. It might be my computer being slow, but this never happened when I used 1. I think this game is great, but every server I join is full of people only wanting to build castles. Someone please post a hamachi network with people actually allowing to play the game and not just build.
Is there any way I can change the sound files? I like to play music while playing IM, but the digging noise is so loud. To fix the 1. The same problem as the other Doc. Sorry for double post but, I am unable to install the. NET Framework thing it says my previous one does not support it or something, the fix is to uninstall the previous one but I do not have it… Windows XP is what I am using.
Click OK to terminate the application. Doc and the other Doc: Your graphics cards may be using outdated drivers, or they may simply be too old to work with this game.
They need to support pixel and vertex shading to work with this game. All of the newer cards support this. NET Framework 2. Ursca: Email a screenshot to Zach at zachbarth at gmail dot. He should be able to help you with that. This game is really awesome, but please insert a shooter class they can use ore as ammo and a an interface for change client options nickname, volume etc…. A dirt block for hiding things could be awesome too.
Also seconding volume control option. How about creating something that checks if theres a new version and just provides a link or opens the window in your default browser? God what the hell, 30 minutes to download a 1. Not my connection either, everything else goes at normal speed. Extremely fun game, i just tried it out yesterday and showed it one of my friends today.
Even if we were playing on one team, the teamworking and mining together is really funny. I would love to see a few things for future updates: 1. Be able to start a server with a saved map or with parameters, for example by using the number of an algorithm given with a maps creation to feed the server instead of letting him create a random.
This would make races against the clock for two different teams possible without the need to join the same game. Something to change the sound volume ingame 3. Standing issues — You can join with the name of another player. I suggest you be able to change your handle at game startup. This would be optional. Players doing this would simply enjoy its benefit. This could be used with some sort of stat tracking later.
My players are antsy little buggers. That said, we need to be able to ban IPs from the game. I love zipping all over the place on roads. Oh, wow. You can even get into the same game multiple times. I had five of me in the game. You know how a game gets unstable the more players it gets? Well, imagine getting playerflooded. Limit the app so only one Infiniminer game can run at a time, and limit connections to one per IP.
I guess. Still getting this error on 1. Any ideas? Do you think you could add water to the game? Have it act just like lava and have water and lava destroy each other. And you could also make swim in the water.
Just an idea. I love this game!!!! However, I would like to see the system of joining internet games improved. Also, the finding gold aspect does not interest me all that much. Maybe there could be an option for capture the flag mode or something like that? Otherwise the game is simply amazing! In the original, things were a lot simpler. Two teams had to race each other in a procedurally generated world, mining ore and converting it into cash until one reached the required winning amount.
There are four classes to play as, miner, prospector, engineer and sapper, each one with a designated role in a team. Ideally, a team had to have all four classes but there are workarounds. One player can go ahead and find mineral deposits, another can build the bank and surround it with force fields while a third player can plant TNT charges for fun and demolition. The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo.
Please read this announcement for more information. Infiniminer is an open source multi-player block-based sandbox building and digging game, inspired by the games Infinifrag , Team Fortress 2 , and Motherload , [1] in which the player plays as a miner searching for minerals by carving tunnels through procedurally generated block-based maps and building structures.
Infiniminer is commonly associated with Minecraft for giving Notch the idea for where to go with Minecraft , and is often regarded as a direct forerunner. It was developed by Zach Barth of Zachtronics Industries with the help of his friend Chris Gengler in their spare time, [3] and released in steps of incremental updates during April and May of It quickly garnered a following on message boards around the internet, and inspired Notch to start working on Minecraft several weeks after it was discontinued.
Like Minecraft , Infiniminer is a block -based mining and construction game. Each class has their own set of abilities, tools, and blocks they can build with, with each costing a certain amount of metal ore to place. Infiniminer Download. Last updated:. November 9, Zachtronics Industries. User rating:. Software similar to Infiniminer 3. Minecraft 1.
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